Crimson Cogward

Male Human Ranger 1 Rogue (Thug) 1


Crimson Cogward    CR 1
XP 400
Male Human Ranger 1 Rogue (Thug) 1
N Medium Humanoid (human)
Init 1; Senses Perception +4


AC 14, touch 11, flat-footed 13 (3 armor, 1 Dex)
hp 23 (1d10
Fort 4, Ref 5, Will -1


Speed 30 ft.
Melee Cutlass 4 (1d63/18-20/x2) and
   Dagger 4 (1d43/19-20/x2) and
   Unarmed strike 4 (1d33/x2)
Ranged Shortbow, Comp. (Str 3) +2 (1d63/x3)
Special Attacks favored enemy (humans 2), sneak attack +1d6
Ranger Spells Prepared (CL 0):


Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Base Atk
1; CMB 4; CMD 15
Feats Improved Unarmed Strike, Intimidating Prowess
Skills Acrobatics +0, Appraise +4, Bluff +1 (
3 vs. humans), Climb 7, Disable Device +4, Escape Artist +0, Fly +0, Intimidate +9, Knowledge (local) +5 (7 vs. humans), Perception 4 (6 vs. humans), Profession (sailor) 4, Ride +0, Sense Motive -1 (1 vs. humans), Stealth 5, Survival -1 (1 vs. humans, 0 to track), Swim +7 Modifiers frightening
Languages Common
SQ track, wild empathy
Combat Gear Potion of cure moderate wounds, Potion of Haste, Potion of Neutralize Poison, Wand of magic missile, Alchemist’s fire (2), Black adder venom, Tanglefoot bag; Other Gear Studded leather armor, Arrows (40), Cutlass, Dagger, Shortbow, Comp. (Str +3), Mirror (2), Wine, fine (per bottle) (2), 39 GP, 132 SP

Special Abilities

Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Frightening (Ex) Demoralize duration increases by 1 rd, if 4
rds can frighten 1 rd instead.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Potion of Haste Add this item to create a potion of a chosen spell.
Potion of Neutralize Poison Add this item to create a potion of a chosen spell.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Crimson “Cog” Cogward
Crimson Cogward (so called after the color his neck turns when he’s angry) is a loner, and prone to incredible rages and dark moods. He wears a blue Varisian scarf tied tight around his shaven head to hide the scar left when his ear when bitten off in a bar fight. Cog gets pleasure from little other than combat and is quick to get into fistfights, whether because of a chance remark or simple bad luck. A devout follower of Pharasma, Cog prays regularly (particularly after combat) and participates in all Pharasmin religious festivals if possible. Cog actually volunteered to join the crew of the Wormwood. He has spent his first few days aboard stealing and secreting away goods for barter.
Cog loves dark tales.

During Combat: Cog fights like a cornered boar, caring little for his own safety.
Morale: Cog does not fight to lose—he fights to win, or dies trying.

long waxed coat with several pockets, thieves’ tools, silver ring with symbol of Pharasma worth 75 gp, silk Varisian scarf worth 15 gp

Crimson Cogward

Skulls and Shackles StevenSteel