Sandara Quinn

Female Human Cleric


Sandara Quinn    CR 3
XP 800
Female Human Cleric 4
CN Medium Humanoid (human)
Init 1; Senses Perception +3


AC 11, touch 11, flat-footed 10 (1 Dex)
hp 28 (4d8)
Fort 4, Ref 2, Will 7
Defensive Abilities copy cat (su) (6/day)


Speed 30 ft.
Melee Dagger +4 (1d4
1/19-20/x2) and
   Masterwork Rapier 5 (1d61/18-20/x2)
Ranged Heavy crossbow 4 (1d10/19-20/x2)
Spell-Like Abilities Copy Cat (Su) (6/day)
Cleric Spells Prepared (CL 4):
2 (3/day) Slipstream (DC 15), Silence (DC 15), Summon Monster II, Instant Armor
1 (4/day) Inflict Light Wounds (DC 14), Doom (DC 14), Command (DC 14), Bless, Obscuring Mist
0 (at will) Stabilize, Bleed (DC 13), Purify Food and Drink (DC 13), Create Water


Str 13, Dex 12, Con 10, Int 10, Wis 16, Cha 14
Base Atk
3; CMB +4; CMD 15
Feats Athletic, Combat Reflexes (2 AoO/round), Scribe Scroll
Skills Appraise +5, Bluff +7, Climb +3, Disguise +6, Heal +8, Knowledge (religion) +4, Profession (sailor) +9, Sense Motive +7, Spellcraft +4, Stealth +5, Swim +5
Languages Common
SQ aura, cleric channel positive energy 2d6 (5/day) (dc 14), domains (oceans, trickery), spontaneous casting, surge (cmb 7) (6/day)
Combat Gear Scroll of Cure Light Wounds, Cure Light Wounds, Scroll of Cure Moderate Wounds; Other Gear Crossbow bolts (20), Dagger, Heavy crossbow, Masterwork Rapier, You have no money!

Special Abilities

Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 2d6 (5/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Oceans) Associated Domain: Water
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Copy Cat (Su) (6/day) (Sp) Create a single mirror image duplicate
Scroll of Cure Light Wounds, Cure Light Wounds Add this item to create a scroll with spells on it.
Scroll of Cure Moderate Wounds Add this item to create a scroll with spells on it.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Surge (CMB 7) (6/day) (Su) Create a wave that can bull rush or drag a target.


Crowned with a mane of fiery red locks, Sandara looks like someone not to be crossed. Yet the smile lines at the corners of her eyes and the easy way she holds herself hint at a lighter side. She dresses to accentuate her figure, and her whole appearance speaks of the sea, from the seagull feather in her tricorne hat to the sailor tattoos on her arms and the clay pipe thrust into the corner of her mouth.
Life is never easy, and Sandara Quinn’s life has been typical of that truism. The daughter of a poor fisherman and a seamstress, Sandara was raised in Hell Harbor. Her overworked parents had little time to spend with their daughter, and Sandara grew up on the port’s hard streets, where she quickly learned to look after herself. She worked on the docks when she could, carrying out what jobs she could get, and soon developed a keen eye for trouble and a reputation for standing up for herself. She began frequenting the bars and taverns of Hell Harbor by the age of 9 and was learning the ropes of sailing by the age of 12.
Sandara’s calling came one night when a fleet of fishermen, which included her father, was lost in a powerful storm. Sandara prayed to Besmara the Pirate Queen, the goddess of piracy, strife, and sea monsters, and when her father returned the following day, weather beaten and half-drowned but still alive, Sandara knew the goddess had answered her prayers. Soon after, Sandara began devoting her time to the worship of Besmara, eventually setting up a small chapel on the Hell Harbor docks dedicated to her.

Sandara Quinn

Skulls and Shackles StevenSteel