Skulls and Shackles


Everyone gains a level
Send me HP, skills, spells, ability adjustment

More to come.
Anyone to describe the Mutiny and the Horror?

Or about how Sly was hanging onto Pugg’s arm when you returned?

The Brinebrood Queen

I forgot to add her items to the treasure pot.

wand of summon nature’s ally II (10 charges)
vindictive harpoon (+1 returning harpoon)
lobster pot containing grindylow flensing knives including two masterwork daggers, a masterwork silver dagger, a rusting masterwork cold iron sickle, a scrimshaw blade of great workmanship depicting an octopus, and 12 other blades of varying shape and quality

Treasure from the Cove

Scrimshawed hammerhead shark skull
There is also an ivory walrus tusk set with gold with a scrimshawed map of the Shackles
A curious harp made from the jaw of an orca set with pearls
The jawbone of a shark carved with scrimshaw images of a vast octopus eating whales and containing a dozen silver and gold rings hammered into it.
A huge hooked tooth from some colossal sea creature with a seaweed plugged cavity containing six pearls worth
A whale skull weighing 25 pounds whose scrimshaw carvings function as arcane scrolls of alter self, black tentacles, blur, color spray, daylight, enlarge person, hypnotism, slow, touch of idiocy, and vampiric touch.
In addition, a total of eight 4-pound silver ingots were attached to Sandara Quinn and Shortstone.
Lacedons’ masterwork manacles
Four magical heavy crossbow bolts
silver spearhead,
A magical set of iron bracelets
211 sp, and 136 gp in assorted coins.
Shortstone’s Gear
oil of animate rope, wand of mirror image (11 charges)
Other Gear shortbow with 12 arrows in wood quiver, sword cane*, black silk gloves, bottle of musky perfume worth fake eye patch, foppish clothing, outrageously foppish purple hat, yellow silk handkerchief, key to locker hidden down left boot;

  • See the Advanced Player’s Guide.
    Alynis’ Gear
    Backpack (empty), Bedroll, Blanket, Crossbow bolts x20, Flint and steel, Grappling hook, Heavy crossbow, Kama x2, Signal whistle, Silk rope 50’
The Cove is Clear

The party moves deeper into the Cove.
Soleh Lurud gets stuck on some seaweed then puts his head underwater. The water turns dark.

There was some more scouting and the setting off of a death trap. No one got injured.

Then the final battle was at last enjoined. Sandara Quinn and Conchobhar Shortstone were dropped into the water by the Brinebrood Queen. They sank to the bottom with the lacedons. The Whale, Queen’s son, an aberration of a grindylow set about swallowing whole any one in his path. The battle was long and difficult. In the end we mourn the loss of Alinys Gellantara and Conchobhar Shortstone.

The Cove continues

See Into the Cove Forum for this part of the adventure.

Into the Cove

The giant moray eel retreats from our heroes. Ice was new and strange for the tropical creature. The party decides to leave the beast, the shipwreck and any treasure it might have contained behind.
Soleh insists that the cave nearby is the way to go. Doc Mitabu scouts the cave for the non-swimmers in the party. He discovers a cliff dive entrance where the party can get air. Then he continues to the next place for air. Stopping here and seeing multiple passages he returns to the party.
The grindylows who were observing him put the place on alert and prepare for visitors.
The party returns and heads north they encounter six of the grindylows. It’s a battle with three of our party distracting the grindylows while the last member takes them out one by one.
The party discovers a magic wand, and some items that appear to be valuable.
The party swims around the caves randomly, and the night is ended.

The Ship Wreck

Soleh Lurud, the sorcerer, has ventured underwater to investigate the ship wreck. Has he swims by, oblivious to the ship’s name plate, he meets up with the ship’s current inhabitant. Time to roll initiative…


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