Doc Mitabu

Undine Cleric

Description:

Doc MItabu
Male Undine Cleric of Shimye-Magalla 6 (Pathfinder RPG Advanced Race Guide 0)
N Medium outsider (native)
Init 1; Senses darkvision 60 ft.; Perception +10


Defense

AC 18, touch 11, flat-footed 17 (5 armor, 1 shield, +1 Dex, +1 natural)
hp 48 (6d8
6)
Fort 7, Ref 4, Will 10
Resist cold 5

Offense

Speed 40 ft., swim 40 ft.
Melee hunga munga +5 (1d6
1) and
   hunga munga 5 (1d61) and
   masterwork dagger 6 (1d41/19-20) and
   unarmed strike 5 (1d31 nonlethal) and
   vindictive harpoon 6 (1d82/×3)
Ranged heavy crossbow 5 (1d10/19-20)
Special Attacks channel positive energy 6/day (DC 16, 3d6)
Domain Spell-Like Abilities (CL 6th; concentration +10)
   7/day—storm burst (1d6
3 nonlethal damage)
Undine Spell-Like Abilities (CL 6th; concentration 9)
   1/day—hydraulic push
Cleric Spells Prepared (CL 6th; concentration +10):
   3rd—call lightningD (DC 17), prayer, searing light, skeleton crew
   2nd—bull’s strength, fog cloudD, lesser restoration, sound burst (DC 16), summon monster ii
   1st—air bubbleUC, bless, divine favor, longstriderD, shield of faith
   0 (at will)—create water, detect magic, resistance, stabilize
   D Domain spell; Domains Travel, Weather

Statistics

Str 12, Dex 12, Con 12, Int 14, Wis 18, Cha 16
Base Atk
4; CMB 5; CMD 16
Feats Aquatic AncestryARG, Exotic Weapon Proficiency (harpoon), Selective Channeling
Traits ship’s surgeon, valashmai veteran
Skills Appraise +7, Climb +2, Craft (carpentry) +6, Diplomacy +11, Heal +10, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +7, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +9, Spellcraft +11, Swim +13
Languages Aquan, Common, Halfling, Polyglot
SQ agile feet (7/day), amphibious, aura, shackles pirates magic armor discount, shackles pirates magic items discount, shackles pirates magic weapons discount, shackles pirates ship discount
Combat Gear potion of animate rope, healer’s kit; Other Gear
1 chain shirt, light wooden shield, vindictive harpoon, crossbow bolts (10), heavy crossbow, hunga munga, hunga munga, masterwork dagger, amulet of natural armor 1, cloak of resistance +1, headband of inspired wisdom +2, steadfast grapple, artisan’s tools, backpack, bedroll, candle (10), wooden holy symbol (Shimye-Magalla), wooden holy symbol (Shimye-Magalla), wooden holy symbol (Shimye-Magalla), mwk manacles, 6,709 gp

Special Abilities

Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Amphibious (Ex) You can survive indefinitely on land.
Aura (Ex) The character has a strong aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 3d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Potion of animate rope Add this item to create a potion of a chosen spell.
Selective Channeling Exclude targets from the area of your Channel Energy.
Shackles Pirates Magic Armor Discount Purchase certain magic armor at a discount.
Shackles Pirates Magic Items Discount Purchase certain magic items at a discount.
Shackles Pirates Magic Weapons Discount Purchase certain magic weapons at a discount.
Shackles Pirates Ship Discount Purchase certain magic items at a discount.
Storm Burst 1d63 nonlethal damage (7/day) (Sp) As a standard action, ranged touch attack deals 1d6+3 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Swimming (40 feet) You have a Swim speed.
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.

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Bio:


mother: Marid probably, father: Bonuwat human of the Ijo tribe, from Desperation Bay in SW Garund

Typical, even somewhat scrawny, build, blue eyes, green hair (straight, as with normal Bonuwat humans) in a sailor’s style, blue skin, webbing between fingers and toes.

Doc Mitabu

Skulls and Shackles hbowman1