Mifune

Human Ninja Pirate Captain

Description:

Mifune
Male Human Ninja 4
N Medium Humanoid (human)
Init 3; Senses Perception +7


Defense

AC 17, touch 13, flat-footed 14 (4 armor, 3 Dex)
hp 34 (4d8
8)
Fort 3, Ref 7, Will 1
Defensive Abilities uncanny dodge

Offense

Speed 20 ft.
Melee Kama +4 (1d6/x2) and
   Kama +4 (1d6/x2) and
   Kunai +6 (1d4/19-20/x2)
Ranged Shuriken +6 (1d2/x2)
Special Attacks ki attack speed, sneak attack +2d6
Spell-Like Abilities Vanishing Trick

Statistics

Str 10, Dex 17, Con 14, Int 14, Wis 10, Cha 14
Base Atk
3; CMB 3; CMD 16
Feats Combat Expertise +/-1, Improved Feint, Two-weapon Fighting, Weapon Finesse
Traits Armor Expert, Child of the Streets, Ilizmagorti Native
Skills Acrobatics +7 (
3 jump), Bluff +9, Climb +4, Disable Device +6, Disguise +3, Escape Artist +7, Fly +0, Knowledge (local) +6, Knowledge (nobility) +6, Perception +7, Profession (sailor) +6, Ride +0, Sense Motive +8, Sleight of Hand +8, Stealth +7, Swim +4, Use Magic Device +9; Racial Modifiers ki jump (running start), no trace +1
Languages Common, Elven, Halfling
SQ ki movement, ki pool, ki stealth, poison use
Other Gear Chain shirt, Kama, Kama, Kunai (5), Shuriken (20), Thieves’ tools, 23 GP

TRACKED RESOURCES

Ki Pool (Su) – 0/4
Kunai – 0/5
Shuriken – 0/20

Special Abilities

Armor Expert -1 Armor check penalty.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Ilizmagorti Native Can make untrained Knowledge (local) checks about Shackles pirates.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

You grew up a motherless dog, raised by the pirate wenches. Snatching coins where you could so that they would keep you warm and fed. Eventually they kicked you away and you took to the streets. Someone noticed your dexterity and cunning and took you away. You were given a master and your wildness was beaten out of you. You gained discipline and training, You and the other students were sent out of the school to gain some world experience. You must return in one year to demonstrate what you have learned in the world.

Bio:


You grew up a motherless dog, raised by the pirate wenches. Snatching coins where you could so that they would keep you warm and fed. Eventually they kicked you away and you took to the streets. Someone noticed your dexterity and cunning and took you away. You were given a master and your wildness was beaten out of you. You gained discipline and training, You and the other students were sent out of the school to gain some world experience. You must return in one year to demonstrate what you have learned in the world.

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Mifune

Skulls and Shackles ABC