Rosie Cusswell

Female Halfling Fighter


Rosie Cusswell    CR 2
XP 600
Female Halfling Fighter 3
CG Small Humanoid (halfling)
Init 6; Senses Perception +1


AC 15, touch 13, flat-footed 13 (2 armor, 2 Dex, +1 size)
hp 23 (3d10)
4, Ref 4, Will 1 (1 vs. fear); +2 vs. fear
Defensive Abilities bravery +1


Speed 25 ft.
Melee Masterwork Handaxe +9 (1d4
Ranged Sling 6 (1d33/x2)


Str 16, Dex 14, Con 10, Int 10, Wis 8, Cha 10
Base Atk 3; CMB 5; CMD 17
Feats Fleet, Improved Initiative, Power Attack -1/2, Weapon Focus (Handaxe)
Skills Acrobatics +4 (
0 jump), Climb 9, Fly +4, Handle Animal +4, Intimidate +4, Perception +1, Perform (string instruments) +2, Profession (sailor) +4, Stealth +6, Survival +3, Swim +7; Racial Modifiers 2 Acrobatics, 2 Climb, +2 Perception
Languages Common, Halfling
SQ fearless
Combat Gear Potion of cure light wounds, Potion of invisibility; Other Gear Leather armor, Masterwork Handaxe, Sling, Sling bullets (20), You have no money!

Special Abilities

Bravery +1 (Ex) +1 to Will save vs. Fear
Fearless +2 racial bonus vs Fear saves.
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.


Short but fierce, Rosie Cusswell has more muscles than most of the crew, and a fouler mouth than all of them put together. Rosie is from Port Peril, and like the PCs was impressed onto the Wormwood’s crew. She has been on board 3 days and has already made her mark by threatening to chop off the hand of anyone who messes with her with her beloved handaxe.

During Combat: Rosie likes to tumble through fights to gain the advantage. She is fearless and fierce in battle unless alone, in which case she fights from a position of strength and safety.

Morale: Rosie withdraws from combat if reduced to fewer than 5 hit points. If cornered, she fights to the death.

Gear: 3-pint drinking stein with a silver lid depicting halflings riding dire badgers and slaughtering goblins (worth 25 gp), long red silk scarf

Rosie Cusswell

Skulls and Shackles StevenSteel