Soleh Lurud

Male Gillman Sorcerer


Soleh Lurud
Male Gillman Sorcerer 4
N Medium Humanoid (aquatic)
Init 2; Senses Perception +2


AC 14, touch 12, flat-footed 12 (1 armor, 2 Dex, +1 natural)
hp 28 (4d6
Fort 3, Ref 3, Will 5; +2 trait bonus vs. illusion, +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments
Weakness vulnerability to fire


Speed 30 ft., swimming (30 feet)
Melee Dagger +3 (1d4
1/19-20/x2) and
   Quarterstaff 3 (1d61/x2)
Special Attacks dehydrating touch (6/day)
Sorcerer Spells Known (CL 4):
2 (4/day) Frigid Touch
1 (7/day) Hydraulic Push, Unseen Servant, Magic Missile, Obscuring Mist
0 (at will) Ray of Frost, Daze (DC 13), Read Magic, Arcane Mark, Detect Magic, Drench (DC 13)


Str 12, Dex 14, Con 14, Int 12, Wis 12, Cha 16
Base Atk 2; CMB 3; CMD 15
Feats Arcane Strike, Combat Casting, Eschew Materials
Traits River Fighter, Skeptic, Touched by the Sea
Skills Appraise 5, Bluff +7, Escape Artist +3, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +3, Perception +2, Profession (sailor) +5, Spellcraft +6, Stealth +3, Survival +2, Swim +10, Use Magic Device +8
Languages Aboleth, Aquan, Common
SQ amphibious, bloodlines (aquatic), enchantment resistance, servitor
Combat Gear Wand of Mirror Image; Other Gear Masterwork Padded armor, Dagger, Quarterstaff, Amulet of natural armor +1, 118 GP


Dagger – 0/1
Dehydrating Touch (6/day) (Sp) – 0/6

Special Abilities

Amphibious (Ex) You can survive indefinitely on land.
Aquatic +1 CL for [water] spells, aquatic/swimming summoned creatures gain +1 to hit and damage.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dehydrating Touch (6/day) (Sp) Melee touch attack deals 1d6
2 non-lethal damage.
Enchantment Resistance (Ex) 2 to saves vs non-aboleth enchantment effects, but -2 vs aboleth sources.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
River Fighter You may swim downstream or cross-current as a charge if you make your Swim DC by 5 or more.
Servitor Servants of the aboleths, PCs may have to cede some self control to GM.
Skeptic +2 save vs. illusion.
Swimming (30 feet) You have a Swim speed.
Touched by the Sea Underwater attack penalties are lessened by 1.
Vulnerability to Fire You are vulnerable (
50% damage) to Fire damage.

Sometimes you feel a touch on your mind.


Soleh Lurud

Skulls and Shackles jlantier